Character artists transform 2D illustrations and concept art, or scans of live-action actors, into 3D models with a framework that can be rigged, anatomical
Job Description: Concept ArtistA Concept Artist creates a visual representation of an idea for use in movies, video games, animation or comic books before it
Responsibilities:? Architect and implement complex in-game features for an existing game in development? Ensure the performance of the game by:? reducing
3D? Artist?Headcount?: 10?:??Training? (3m) - 18k Probi (6m) - 20k??Regular - 20k - 24k?Salary? range?Responsibilities:??Create? 3D characters in tools such as
We are eager to add a motivated Senior Unreal Game Developer to join our fast-paced team at HPL Gamedesign Corporation in Quezon City. Growing your career as a
We are searching for a hardworking Game Designer to join our dynamic team at HPL Gamedesign Corporation in Quezon City. Growing your career as a Full Time Game
Game designers focus on the function of a game, creating systems, rules, and gameplay, and help with world-building (story and IP) to ensure it's playable,
? Architect and implement complex in-game features for an existing game in development.? Ensure the performance of the game by: ? reducing memory usage ?
3D ANIMATOR ? RIGGING ARTIST Qualifications and Skills: Fresh graduates are welcome to apply.With Knowledge for Maya/Blender or any 3D software of your
Job title: 2D Animator Job Details Hours: Full Time Location: Fully remote. This opportunity is open to you if you can legally work remotely from the
Responsibilities:Collaborate with the creative team to develop concepts and ideas for animations and visual effects.Create high-quality 3D animations for
Job Description: 3D GeneralistA 3D Generalist is experienced and well-equipped with skills for creating 3D models and animations. This role requires knowledge
Full-timeFlexible Working Organization: Hybrid Company DescriptionWelcome to Ubisoft Philippines. We push creativity and break boundaries, building
1. Familiar with JavaScript and TypeScript language, master the most basicprinciples of JavaScript.2. Use TypeScript coding for at least half a year.3.
Educational Background: BSIT, MIT/ BSCS, MSCSWork Experience: IT field/ IndustrySkills: Programming, Animation, Game ProgrammingWith research outputAbility to
About Ogilvy Ogilvy was founded in 1948 by David Ogilvy. David created a culture that deeply respects and cares about its people and clients. Our mission is to
Responsibilities:? Architect and implement complex in-game features for an existing game in development? Ensure the performance of the game by:? reducing
**What we are going to do**- 1 Proficiency in the use of professional post-production related software such as Ae / Pr and related plug-ins, and proficiency in
**WHO IS TRANSBIZ**If you consider yourself to be a change-maker, a (soon-to-be) master of your craft & a huge advocate of a teamwork-driven culture, a seat at
**Qualifications**:- Graduate of Bachelor's degree course preferably IT, Interactive Entertainment and Multimedia Computing, and other related course in game